This panel handles the input of segment prompts. That is prompts for specific objects, materials, families, and collections. Allowing for fine control over final results.
This panel is located under the Texturaizer Tab of the 3D viewport. If the tab is not visible, try pressing “n” when hovering over the 3D viewport.
Simple UI
The Simplified UI contains everything you need to get started with Texturaizer.

Use Segment Data

Enables/disables the use of segment prompts.
Segment Type

Chose from Object, Families, Materials, and Collections. This will determine which type of scene data to segment.
Segment Prompt

Only the segment prompt for the active object will be displayed.
- Enable/Disable Segment Button
- Segment Prompt: This prompt will replace any existing text prompt within the boundary of that segment. It will still utilize LoRAs, IP Adapters, ControlNets, and Style Prompts. Additional Combine Methods will be added soon.
- Expand Prompt Editor: Button to open custom texturaizer text editor pop up.
NOTE: Empty Segment Prompts will be treated as if they are disabled
Warning

Only maskable objects can be assigned segment prompts. This includes: {‘MESH’, ‘META’, ‘CURVE’, ‘SURFACE’, ‘FONT’, ‘CURVES’, ‘POINTCLOUD’, ‘GPENCIL’, ‘GREASEPENCIL’}
Advanced UI
The Advanced UI contains additional Options for finer control over results.

Segment Data

Use Segment Data
Enables/disables the use of segment prompts.
Segment Type
Chose from Object, Families, Materials, and Collections. This will determine which type of scene data to segment.
Segment Prompt

Only the segment prompt(s) for the active object will be displayed.
- ID and Color: Displays the segment ID and Color for testing/debugging purposes.
- Enable/Disable Segment Button
- Segment Prompt: This prompt will replace any existing text prompt within the boundary of that segment. It will still utilize LoRAs, IP Adapters, and Style Prompts. Additional Combine Methods will be added soon.
- Expand Prompt Editor: Button to open custom texturaizer text editor pop up.
NOTE: Empty Segment Prompts will be treated as if they are disabled
⚠ NOTE: Currently adding or deleting objects/materials from the scene can effect the segment ID’s. When doing so make sure that auto queue/render is enabled or re-render the render layers manually.
Warning

Only maskable objects can be assigned segment prompts. This includes: {‘MESH’, ‘META’, ‘CURVE’, ‘SURFACE’, ‘FONT’, ‘CURVES’, ‘POINTCLOUD’, ‘GPENCIL’, ‘GREASEPENCIL’}
Additional Prompt Control

- Prepend Pos Prompt G: This option combines the scene’s positive prompt with segment-specific prompts, allowing for consistent base descriptions while varying specific details.
For instance, if the scene prompt is “A painting of a city street filled with houses,” the segment prompts can specify colors such as “red,” “blue,” or “green.” The complete prompts would then read: “A painting of a city street filled with houses painted red,” “A painting of a city street filled with houses painted blue,” and so on. This approach maintains the base context while allowing for variations across segments. - Delimiter: This is what to separate the scene prompt from the segment prompt with if using “Prepend Pos Prompt G“. For instance a ” ” space, a “, ” comma, or a longer phrase.
- Use Pos Prompt L: This option uses the scene positive prompt l with the segment prompts.
- Use Additional Prompt For Unspecified Area(s): This option appends the base prompt in areas that do not have segment prompts. This can be useful when “Prepend pos Prompt G” is enabled.
Masking

These are all global values that effect all segments.
- Conditioning Strength: Sets the conditioning strength value of the segment prompts. This can help when the Mask Expand/Bur are larger, to decrease issues of over-conditioning at seams.
- Mask Expand: When a mask is created for a segment, this expands it by the number of pixels specified. This can be useful for defining a broader area with a segment prompt.
- Mask Blur: This will blur each mask by the specified number of pixels. Increasing this value can help in increasing blending between areas.
Show Unused Segment Data

When enabled, non-active segment prompts for the active object will be displayed

Active Segments

Enable or disable ALL active segments. So if object segments are selected, it will effect the object segment prompts of all objects in the scene.