This panel is for the viewing of render layers and output images. It includes output history and favorites, and the ability to load parameters back into the scene from generated images.
This panel is located under the Texturaizer Tab of the Image Editor viewport. If the tab is not visible, try pressing “n” when hovering over the Image Editor viewport.

Options


Settings for the preview and saving of images.
Frame View
When switching displayed images, it will be framed to fit in the view. This is particularly useful when rendering layers at a lower resolution, doing batch generations, or have generations at different resolutions.
Reload Image Previews
Blender does not automatically reload image previews under most circumstances. Additionally constantly reloading previews can crash blender, so this button allows the user to manually reload previews up to every 10 seconds. A more reliable way to load image previews for images that don’t have any is to click the dropdown on the left of Blender’s image selection bar:

Update Linked Library
If an existing file is saved in a different/new directory, this can be use for relinking the images to the new saves directory. (Specifically for the Render Layers)
max History Saves
Limits the number of saved images to the specified amount. When the max amount is reached, the oldest image will be deleted from disk and Blender, unless the image is Favorited, in which it will not be affected. This is to save on memory as, generating images can take up a lot of disk space. To remove the limit entirely, set the value to 0.
Image Category

There are four categories of images:
- Render Layers:
- The images created by the background renderer. (Base, Depth, Normal, Edge, Object Segment, and Material segment).
- To generate a new set of layers, turn on auto queue/render or press CREATE🚀.
- These layers are selected and generated automatically based on the selected generation parameters, so if a layer is blank or not updating it is not in use.
- To specify which layers to render manually see the Image Layers Panel
- Outputs:
- This is the set of outputted Image(s) from the latest generation.
- It will only be a single image unless the batch count is 2 or greater. In which each seed image will be displayed along with a combined image grid.
- Output History:
- This is the combined images from each generation. Allowing for quickly returning and comparing a previous generation.
- Favorites:
- Favorited Images will show here. Favorited Images will not get auto deleted by the max save check.
Image Options

Next to each image in the History/Favorites tabs is 3 buttons.
NOTE: The Render Layers tab only has the view image option.
View Image
Shows the image in the viewport.
Favorite Image
Adds the image to favorites. Can be seen in the Favorites Tab.
Load Parameters From Image
This will import Texturaizer Parameters used to generate the image back into the Blender scene from metadata stored in the image.
NOTE: This does not reset the Blender scene to when that generation was created. It only loads the Texturaizer parameters used. So things like object positioning, scale, etc. are not stored.
History Tab

History Rewind %
Allows for quickly scrubbing through the output image history. The index of the currently selected image is displayed next to the slider.
Show Images
Shows/Hides the image previews. Hide for a cleaner interface, while still being able to scrub through images with the slider.